Mindfighter - The Solution Admin storage room - See "Shelves". Alison - Say "yes" when she asks you a question - you will need her undivided attention later. Apple (in store room) - Eat it. Basement - See "Pipes" Bathroom - Open cabinet to find pills, soap and towel. Bargate - Scene of public punishments. Barren park - See "Blanket" and "Newspaper Clippings". Barren parkland - Start of part three. See "Moss" and "War Memorial". Blackened metal - Examine it. Blanket (in barren park) - Wear it. Bottle (in medical room) - Eat penicillin capsule inside it to restore health. Brass key - In waste tip building. Locks doors in same location. See "Cobwebs". Bright Light - Head south towards it. Use no other direction. Cabinet - See "Bathroom". Canvas bag - Start of part two. Ignore it. Cardboard box (in lounge) - Take file from box, and see "File". Cell One - East from sector seven. Needs keys. See "Jimmy". Cell two - Empty, ignore it. Cemetery - See "Wood". Chair (in lounge) - see "Matthew". Chisel (found at baths) - See "Step". Clothes - Keep everything you start with, including coin and lighter, or you will be stuck in the future. See "Ruined bedroom". Coach station - See "Vehicles". Coat - See "Lighter" "Coin" and "Clothes". Cobwebs (inside waste tip) - Break them to find brass key. Coin - No use. See "Coat" and "Clothes". Crumbling avenue - See "Blackened metal". Crates - See "Docks". Daryl - See "Snowstorm". Dead rat - No use. Diagram (in small hall) - Read it. Docks - When ship arrives at docks go to crates and change to an eagle. See "Trance" "Eagle" and "Yabushi's cabin". Document - See "Shelves". Read it. Dog (found at rubble path) - Give it to foxes at crates. Drip - See "Trance". Drum (in store room) - Ignore it. Eagle - You do not have to give commands once you are the eagle - just change (see "Trance") when you are in the right places and it will do the rest. See "Fence", "Grilles" and "Docks". Easel (in Robins bedroom) - Ignore. Envelope - See "Kettle", "Photo" and "Letter". Fence (electrified) - Do not attempt to touch, cut or climb. When you have destroyed the ship go to any section of the fence and fly over it. (See "Trance"). File - Examine it a few times and an envelope falls out. Foxes - See "Dog". Gas mark - See "Shelter". Wear it to enter gas wasteland. Glass fragment - Forget it. Going home - See "Clothes" and "Ruined bedroom". Grilles - From part two, at start, go E, W, change into eagle (see "Trance"). You are now in the ventilation system. Don't go north or south. Go W, N, N. Change into the eagle here and you can enter the medical room to the east (see "Uniform" and "Bottle"). Go west back into vent. S, W, W, E, N and change into eagle once more. Guards - Avoid unless wearing uniform. See "Medical room". Harry - Ignore. House rubble - Go up into ruined bedroom. See "Ruined bedroom", "Tag" and "Twisted metal". Helen - See "Letter", "Phone number" and "Photo". Interrogation rooms - Ignore. Jeans - See "Clothes" and "Ruined bedroom". Jerry can - In shelter. Contains petrol. Jetty - Where you land after leaving ship. Jimmy - Open first cell and he'll thank you. Don't wear uniform. Kettle - Press switch, wait, steam envelope. See "Phone number". Keys (in guards rest room) - Unlock all doors. Killing Ayatola - After phoning Helen (and after Matthew has had his idea) return to lounge, sit and wait until nine o'clock or until the end of the game, whichever is longer. At that time, if everything has been done correctly, he will die. Kitchen - Ignore all except kettle. Letter - About Helen. Lighter (in coat pocket) - Don't drop it. See "Yabushi's cabin" and "Ruined bedroom". Lounge - See "Television" and "Cardboard box". Magazine - See "Shelves". Read it. Main hall - See "Portrait". Matthew - Must be watching news to get an idea. Sit in chair and wait. See "News". Matthews bedroom - Ignore. Medical room - See "Grilles", "Uniform" and "Bodies". Moss - Ignore. News - On TV at 6pm. Newspaper clipping - In barren park. Read it. Officer - Avoid unless wearing uniform. Old wall - Location of rag. See "Yabushi's cabin". Page - See "Shelves". Read it. Parchment - See "Shelves". Ignore it. Written in Chinese. Park Remains - See "Blanket" and "Newspaper clipping". Penknife - Ignore. Petrol - In jerry can. See "Yabushi's cabin". Phone number - Ring Helen after news. Go to phone in hall, dial 0101 725 1426 (examine envelope to find number), then return to lounge and sit. See "Killing Ayatola". Photo - Photo of Helen. Pills - See "Cabinet". In packet, eat when tired. Pipes (in basement) - See "Value" and "Wire". Pliers - Cuts wires on generator - wires are in same location. Portrait (in main hall) - Can examine it. Professor Fergere - No importance. Rag - See "Old wall" or "Yabushi's cabin". Ring - See "Clothes" and "Ruined bedroom". Robert - Ignore Robin's bedroom - See "Easel" and "Wardrobe". Rubble (in civic centre) - Examine it. See "Shelter". Ruined bedroom - To go home you must have the coin, lighter (in coat pockets) and be wearing shoes, jeans, sweatshirt, boxer shorts, gold ring and coat. You must not be carrying anything found in the future. the enter trance. Ruined building - Has steel tub with water. see "Water". Ruined shops - Location of wrench. See "Wrench". Samurai sword - The best weapon. Found in Yabushi's room. Shelter - Down from rubble. Shelves - In admin storage room. Ship - Yabushi's ship, arrives at 3pm on Wednesday June the 30th at the jetty. See "Docks". Shoes - See "Clothes" and "Ruined bedroom". Shorts - See "Clothes" and "Ruined bedroom". Sign One (on fence) - In Chinese, incomprehensible. Sign Two (in ruined flats) - says "Golden Grove". Sign Three (on wall in sector three) - Read it. Small book (in hallway) - Ignore it. Small hall - See "Diagrams". Snowstorm - Found in waste tip building. Give to Daryl. Soap (in bathroom) - You can wash your hand with it (if you like). Steel rod (in gas wasteland) - Second-best weapon. Step/Stairs - In waste tip building. Loosen whilst carrying wrench and chisel. Store room - See "Drum" and "Apple". Sweatshirt - See "Clothes" and "Ruined bedroom". System building - To enter see "Grilles". Tag - Read it. Tall guard - Avoid unless wearing a uniform. Television - Turn it on. See "Matthew". Towel (in bathroom) - Ignore. Trance - To enter a trance - inhale, hold breath, exhale. repeat this to leave trance. While in trance, PORTRAY EVENTS THROUGH EYES. To change into an eagle METAMORPH INTO EAGLE while in trance. See "Trance". Tub - See "Water". Uniform (in medical room) - Wear it and the men in the system building won't attack you unless you attack them first. Remove it when rescuing Jimmy or he will attack you. Unshaven guard - Avoid. Valve - On pipes in basement. Turn valve and go (once you have the keys) S, S, S to finish part two. Vehicles - Examine them. Viewpoint - Starting place. Wardrobe - Ignore. water (in tub) - Don't drink - radiation sickness. Wire (in basement) - See "Pliers". Wrench - Third best weapon. See also "Step". Yabushi - System leader of this part of the country. Avoid unless wearing uniform. Yabushi's cabin - When you land on the ship go S, D, S, empty can, take lighter from pocket, burn rag, then.... see "Fence". Yavitsa - Avoid unless in uniform. Yellow paper - See "Shelves". Read it. Yabushi's room - See "Samurai sword".